World Bible
The rules of the Deep Order, factions, relationships and current canon.
WORLD RULES BIBLE v1
Fundamental premise
The supernatural forces of this universe are not simply gods walking around Earth. Reality contains fundamental principles—Truth, Good Thought, Fire, Water, Death, Time, Covenant, Glory, Deception, Wrath, Desolation and others. Human beings encountered manifestations of these forces throughout history and interpreted them through religion and mythology.
Zoroastrian tradition preserves an unusually important body of knowledge about these forces, but the fictional universe does not declare any real-world religion exclusively correct. Human traditions contain fragments of encounters with realities larger than human understanding.
1. The Deep Order
Behind physical reality is the Deep Order: the underlying architecture through which abstract principles can acquire physical consequence. Truth, promises, thought, choice, death and time have structural significance there.
2. Manifestation categories
- Incarnates: Humans extraordinarily aligned with a principle while retaining agency.
- Vessels: A greater force manifests through a person; Kaveh/Khvarenah is the clearest example.
- Primordials: Entities whose existence is not meaningfully human, such as Asto Vidatu.
- Awakened: Humans transformed through supernatural forces, artifacts, experiments or catastrophic events.
- Human Exceptional: Non-powered people such as Paykan, Mehran and Farzan who remain capable of changing history.
These are categories, not power rankings.
3. Power obeys meaning
Supernatural abilities cannot behave contrary to the principle generating them without consequences. Character weaknesses should therefore arise from philosophical contradiction rather than arbitrary kryptonite.
4. Choice overrides destiny
Prediction, prophecy and path-sight exist, but no conscious person's moral decision can be perfectly predetermined. Genuine moments of choice create the greatest uncertainty.
5. Death is real
Death has consequence. Healing and regeneration exist, but true resurrection is an extraordinary violation of reality.
6. The soul is not a hard drive
Memory and personality can be influenced or copied, but conscious identity cannot be perfectly reduced, reproduced or rewritten.
7. No generic magic energy
Different supernatural phenomena have distinct mechanisms. Science can measure effects without reducing everything to one universal energy source.
8. Artifacts
Objects accumulate supernatural significance through History + Meaning + Repetition + Consequence. A humble object tied to an extraordinary promise may matter more than an ancient jeweled weapon.
9. Resonant Places
Locations can accumulate meaning through repeated events: battlefields, temples, hospitals, prisons, homes, disaster sites and ancient ruins.
10. Public knowledge
The present-day public knows supernatural people and events exist, although almost nobody understands the Deep Order.
11. Religion
Real-world religious communities continue to exist and interpret manifestations differently. The appearance of beings bearing ancient names does not settle theology.
12. The Convergence
Manifestations occurred sporadically throughout history but have accelerated dramatically during the last generation. Farzan calls this increase the Convergence. Zam's geological evidence suggests something similar happened hundreds of millions of years ago.
13. Power does not determine importance
Narrative importance is not a power ranking. Human characters can change history without supernatural abilities.
14. Narrative power tiers
Human → Enhanced → Manifest → World → Fundamental. Circumstance and the meaning governing a power can allow lower-tier characters to overcome stronger beings.
Absolute rules
- Power obeys meaning.
- Choice cannot be perfectly predicted.
- Death has consequence.
- Nobody understands the entire Deep Order.
- No character is omnipotent.
- Every supernatural power creates limitations as well as possibilities.
- Humans can change history without supernatural power.
- Mythology provides clues, not an infallible instruction manual.
- Mysteries do not need answers until the story earns them.
Faction Architecture v1
Factions are overlapping story ecosystems rather than rigid permanent teams. Membership can change as stories demand.
The Ashavan — Accord of Asha
Type: Ancient alliance, not a superhero team
Core: Asha, Vohu Manah, Khshathra, Armaiti, Haurvatat, Ameretat
Frequent allies: Atar, Mithra, Sraosha, Rashnu
Guardians of principles underlying reality: truth, good thought, responsible power, commitment, wholeness and living continuity. They rarely assemble physically; all six together signals an extraordinary crisis.
The Covenant Office
Type: Public multinational institution
Leader: Mehran
Scientific director: Farzan
Field liaison: Paykan, reluctantly
Consultants: Chista, Daena, Nairyosangha
Diplomatic contacts: Asha, Mithra, Vayu, Anahita
Humanity's interface with the supernatural: emergency coordination, science, diplomacy, civilian protection and accountability. Every crisis meeting includes Mehran's symbolic Empty Chair for people affected by decisions but absent from the room.
The Wayfarers
Type: Informal field network
Core: Paykan, Nairyosangha, Tishtrya
Recurring: Farzan, Chista, Sraosha, Varan
Occasional: Kaveh
A rotating network for missing-person cases, impossible deliveries, remote anomalies, artifact transport and evacuations. Nobody formally founded it.
Keepers of the Living World
Type: Alliance of necessity
Core: Zam, Ameretat, Gavaevodata, Anahita
Frequent: Haurvatat, Tishtrya
Occasional: Atar
Their domains intersect with the physical world's continued existence. Recurring threats include Taromaiti, Zairi, Apaosha and Taurvi.
The Scales
Type: Metaphysical process, not necessarily an organization
Core: Rashnu, Daena, Sarvan
Associated: Mithra, Sraosha
Unwelcome presence: Asto Vidatu
Daena reveals, Rashnu weighs, Sarvan permits passage. Asto Vidatu is not their ruler; cessation exists beyond their judgments. Humans may have invented the term 'The Scales' to describe a process rather than a literal group.
The Black Bazaar
Type: Supernatural criminal economy
Kingpin: Zahm
A moving market of salvagers, smugglers and collectors. Villains are not its only customers: Farzan, Paykan, the Covenant Office and others may sometimes need it. The market can relocate between subway stations, abandoned malls, cargo ships, parking structures and other temporary sites.
The Adversarial Compacts
Type: Temporary villain coalitions
There is no permanent Legion-of-Doom-style villain team. Compacts form around temporary shared interests and fracture because villain goals conflict.
Example: The Withering Compact
Zairi, Taurvi, Taromaiti and Apaosha cooperate to seize natural systems, then clash because decay, diminishment, ownership and hoarding are incompatible end states.
Example: The War of Thought
Akoman, Indra, Bushyasta and Drej coordinate an attack on civilization's ability to make decisions: corrupt information, corrupt interpretation, manufacture defeat, and delay action. Aka Manah's emergence can destabilize the entire operation.
The Unbound
Type: Administrative classification more than faction
Characters: Varan, Vayu, Zurvan
They do not have headquarters or regular meetings. The Covenant Office groups them because each resists ordinary systems of classification or control.
Kaveh / Khvarenah
Kaveh remains deliberately unaffiliated in the early universe. Multiple factions want to teach, protect, influence, study, recruit or exploit him. His long-term arc centers on choosing what kind of person he becomes rather than allowing others to decide what Khvarenah must mean.
Relationship Architecture v1
This document records the current story-facing relationship architecture for the 40-character canonical roster. It is intentionally flexible: relationships can evolve through stories.
Creative roster guideline
Prefer using the existing roster when it serves the story. New characters are welcome when they emerge naturally from a story, introduce something genuinely useful, or make the universe better. This is a guideline, not a hard restriction.
Major relationship ecosystems
The Asha Axis — Truth, Order & Responsibility
Asha is a major connective figure without being the automatic leader. Vohu Manah, Armaiti, Mithra and Sraosha are close philosophical allies; Rashnu respects but does not defer to him; Daena can agree with his conclusions while challenging his methods. Drej is his defining opposition. Varan challenges whether every binding deserves obedience, while Mehran challenges the assumption that cosmic correctness grants political authority.
The Mind War
Vohu Manah and Akoman/Aka Manah are fundamental opposites. Daena exposes what people are becoming; Chista helps people understand why; Armaiti protects examined conviction; Sraosha listens beneath manipulation. Indra weaponizes anticipated defeat, Bushyasta delays action, and Drej corrupts truth. Akoman and Drej can become enemies because Akoman does not need truth itself to change in order to produce catastrophic conclusions.
Fire & Wrath
Atar and Aeshma are direct rivals. Aeshma seeks to turn Atar's sacred flame into wrath rather than merely defeat him. Armaiti is a grounding ally for Atar. Verethragna's battle orientation makes him especially vulnerable to Aeshma's influence.
The Living World
Ameretat represents life, Haurvatat restoration, Zam geology and planetary memory, Gavaevodata animal creation, Anahita free water, Tishtrya celestial rain, and Atar sacred fire. Zairi attacks living continuity, Apaosha captures water, Taromaiti exploits creation, and Taurvi diminishes what exists.
Water War
Anahita represents freedom of water; Tishtrya connects heavens and rain; Apaosha imprisons and hoards water. Haurvatat intersects through restoration rather than water control.
Victory, Defeat & Violence
Verethragna opposes Indra. Aeshma wants conflict itself to continue, creating tension with both. Khshathra represents responsible strength and challenges Verethragna to ask not only whether victory is possible, but whether the chosen means are justified.
Covenant War
Mithra represents sacred covenant, Mithrodruj betrayal, and Varan freedom from unjust covenant. Rashnu can arbitrate disputes without being subordinate to any of them.
Judgment, Death & Passage
Daena reveals conscience, Rashnu weighs consequence, Sarvan governs passage, and Asto Vidatu represents cessation. Sraosha's listening stands in direct metaphysical tension with Asto Vidatu's silence.
Glory, Destiny & Kaveh
Kaveh/Khvarenah connects many characters. Asha, Vohu Manah, Daena, Mithra, Rashnu and Armaiti can each mentor a different part of his development. Azi Dahaka wants Glory; Akoman targets Kaveh's insecurity; Indra targets his confidence; Aeshma targets his anger; Zurvan may know what he becomes but refuses to reveal it.
The Human Layer
Paykan represents people on the ground, Farzan knowledge and technology, Mehran institutions, and Zahm the supernatural criminal economy. Their interactions support grounded stories independent of the cosmic cast.
The Outsiders
Vayu, Zurvan and Varan resist comfortable classification. Nairyosangha can connect otherwise separate story ecosystems by carrying information across impossible boundaries.
Villain Dynamics
There is no permanent all-villain superteam. Azi Dahaka wants more; Aeshma wants rage; Akoman corrupts thought; Drej corrupts truth; Taromaiti wants possession; Apaosha wants control; Bushyasta wants inaction; Indra wants surrender; Asto Vidatu represents cessation. Their incompatible goals create villain-villain conflict and temporary alliances.
Relationship design principle
Over time, every major character should develop: an ally they trust; an enemy they understand; an ally they disagree with; and an enemy they occasionally need.
40-Character Relationship Matrix v1
| # | Character | Strongest ally | Primary antagonist | Ideological friction | Major story hook |
|---|---|---|---|---|---|
| 1 | Asha | Vohu Manah | Drej | Varan | Mehran forces Asha to confront cosmic correctness versus human consent. |
| 2 | Atar | Armaiti | Aeshma | Verethragna | Aeshma seeks to turn sacred fire into wrath. |
| 3 | Vohu Manah | Asha | Akoman / Aka Manah | Daena | Discovers Akoman may be a civilized shell containing a primordial personality. |
| 4 | Khshathra | Verethragna | Saurva | Verethragna | Strength versus victory: whether a battle should be won by the proposed means. |
| 5 | Haurvatat | Ameretat | Taurvi | Anahita | Must restore something Anahita believes should be allowed to change naturally. |
| 6 | Ameretat | Haurvatat | Zairi | Zam | Taromaiti treats living creation as inventory. |
| 7 | Armaiti | Atar | Akoman | Asha | Akoman needs a genuinely valid reason—not false doubt—to destabilize her. |
| 8 | Mithra | Rashnu | Mithrodruj | Varan | May need Varan to break an oath Mithra cannot ethically break. |
| 9 | Rashnu | Mithra | Drej | Daena | Must judge someone incapable of understanding what they did. |
| 10 | Daena | Vohu Manah | Azi Dahaka | Rashnu | Forces Kaveh to confront a future self he fears becoming. |
| 11 | Chista | Farzan | Akoman | Zurvan | Discovers a future event Zurvan seemingly does not want understood. |
| 12 | Vayu | Anahita | Asto Vidatu | Mehran | Must negotiate borders that mean little to a being who crosses spaces. |
| 13 | Anahita | Tishtrya | Apaosha | Haurvatat | Must cooperate with Apaosha when freeing water would cause a greater catastrophe. |
| 14 | Tishtrya | Anahita | Apaosha | Atar | His optimism makes him an important friend to Kaveh. |
| 15 | Verethragna | Khshathra | Indra | Khshathra | Aeshma can twist his desire for victory into desire for violence. |
| 16 | Nairyosangha | Sraosha | Bushyasta | Mehran | Only person capable of delivering a message between sides refusing contact. |
| 17 | Sraosha | Nairyosangha | Asto Vidatu | Vohu Manah | Hears something inside supernatural silence that should be impossible. |
| 18 | Zam | Ameretat | Taromaiti | Anahita | Finds geological evidence contradicting accepted supernatural history. |
| 19 | Kaveh / Khvarenah | Tishtrya | Azi Dahaka | Asha | Zurvan knows Kaveh’s fate and refuses to reveal it. |
| 20 | Gavaevodata | Ameretat | Taromaiti | Haurvatat | Animals migrate away from a disaster that has not happened yet. |
| 21 | Farzan | Paykan | Taromaiti | Chista | Must buy back her own stolen invention from Zahm. |
| 22 | Paykan | Farzan | Zahm | Mehran | Sarvan asks an ordinary human to retrieve something belonging to the dead. |
| 23 | Drej | Mithrodruj | Asha | Akoman | Drej and Akoman clash over corrupting truth versus interpretation. |
| 24 | Saurva | Indra | Khshathra | Aeshma | Defends an ordered society because Aeshma threatens the system he wants to dominate. |
| 25 | Taurvi | Zairi | Haurvatat | Taromaiti | Diminishment conflicts with Taromaiti’s desire to preserve resources for exploitation. |
| 26 | Zairi | Taurvi | Ameretat | Asto Vidatu | Fears true cessation because he depends on endless decay. |
| 27 | Mithrodruj | Drej | Mithra | Varan | Attempts to trick Varan into breaking a necessary covenant. |
| 28 | Aeshma | Nobody reliably | Atar | Indra | Indra wants surrender; Aeshma wants war never to end. |
| 29 | Azi Dahaka | Nobody | Kaveh / Khvarenah | Akoman | Akoman may help stop Zahak because total consumption leaves fewer minds to influence. |
| 30 | Apaosha | Nobody reliably | Anahita / Tishtrya | Taromaiti | Must ally with Anahita when Taromaiti harvests water Apaosha considers his. |
| 31 | Indra | Saurva | Verethragna | Aeshma | Must convince Verethragna that one battle genuinely should be surrendered. |
| 32 | Bushyasta | Akoman | Nairyosangha | Aeshma | Accidentally saves thousands by delaying a catastrophic action. |
| 33 | Akoman / Aka Manah | Bushyasta | Vohu Manah | Drej | Aka Manah surfaces; Akoman may need Vohu Manah to contain his hidden personality. |
| 34 | Asto Vidatu | None | Sraosha | Zairi | Helps heroes when something escapes an ending that should have been final. |
| 35 | Zahm | His network | Paykan | Farzan | Becomes indispensable when an artifact predating known civilization hits the market. |
| 36 | Sarvan | Rashnu | Asto Vidatu | Daena | Someone crosses the boundary in the wrong direction and claims the living side is dead. |
| 37 | Zurvan | None in ordinary sense | No fixed antagonist | Chista | Makes an apparently terrible choice because of an outcome nobody else can see. |
| 38 | Varan | Paykan | Mithrodruj | Mithra | Finds a covenant imprisoning both something terrible and innocent people. |
| 39 | Mehran | Farzan | Akoman | Asha | Publicly opposes the heroes during a crisis and may be right. |
| 40 | Taromaiti | Nobody genuinely | Zam | Farzan | His extraction operation awakens something that regards him as a resource. |
CANON STATUS
Canonical character slots: 40
Completed foundation
- Master character roster
- Character dossiers and available posters
- Relationship Matrix v1
- Relationship Architecture
- Faction Architecture v1
- World Rules Bible v1
- Historical Timeline v1 / The Convergence Chronicles
Current story position
The setting is now at Present Day, immediately before Phase One begins.
Central unresolved background mystery
Zam has discovered a manufactured door inside the Black Stratum. Geological evidence says it was built from Earth's side hundreds of millions of years ago and deliberately sealed.
Next planned development
Phase One story slate: approximately 8–12 interconnected stories, beginning at street level and gradually revealing the Black Stratum mystery. The current leading opening concept follows Paykan investigating a seemingly minor stolen artifact connected to Zahm's Black Bazaar.
Character creation guideline
Prefer the existing roster when it naturally serves the story. This is not a hard restriction: new characters may be created whenever a story genuinely benefits from someone or something the current cast cannot provide.
2026-09-15 update — PAYKAN: DEAD DROP completed
- Phase One Story #1 now has a completed 32-page comic sequence in
comic/PAYKAN_DEAD_DROP/approved_pages/. - Comic-era visual continuity notes were added to Paykan, Farzan, Nairyosangha, Zahm and Mehran dossiers.
- Zamira Rostam, Mara Vey and Amir Vaziri were added under
story_characters/without changing the locked 40-slot numbered roster. - Nairyosangha's winged-flame messenger emblem is explicitly locked against redesign.
- Farzan's first name is no longer treated as locked; use “Farzan” or “Dr. Farzan.”