Canon foundation

World Bible

The rules of the Deep Order, factions, relationships and current canon.

WORLD RULES BIBLE v1

Fundamental premise

The supernatural forces of this universe are not simply gods walking around Earth. Reality contains fundamental principles—Truth, Good Thought, Fire, Water, Death, Time, Covenant, Glory, Deception, Wrath, Desolation and others. Human beings encountered manifestations of these forces throughout history and interpreted them through religion and mythology.

Zoroastrian tradition preserves an unusually important body of knowledge about these forces, but the fictional universe does not declare any real-world religion exclusively correct. Human traditions contain fragments of encounters with realities larger than human understanding.

1. The Deep Order

Behind physical reality is the Deep Order: the underlying architecture through which abstract principles can acquire physical consequence. Truth, promises, thought, choice, death and time have structural significance there.

2. Manifestation categories

  • Incarnates: Humans extraordinarily aligned with a principle while retaining agency.
  • Vessels: A greater force manifests through a person; Kaveh/Khvarenah is the clearest example.
  • Primordials: Entities whose existence is not meaningfully human, such as Asto Vidatu.
  • Awakened: Humans transformed through supernatural forces, artifacts, experiments or catastrophic events.
  • Human Exceptional: Non-powered people such as Paykan, Mehran and Farzan who remain capable of changing history.

These are categories, not power rankings.

3. Power obeys meaning

Supernatural abilities cannot behave contrary to the principle generating them without consequences. Character weaknesses should therefore arise from philosophical contradiction rather than arbitrary kryptonite.

4. Choice overrides destiny

Prediction, prophecy and path-sight exist, but no conscious person's moral decision can be perfectly predetermined. Genuine moments of choice create the greatest uncertainty.

5. Death is real

Death has consequence. Healing and regeneration exist, but true resurrection is an extraordinary violation of reality.

6. The soul is not a hard drive

Memory and personality can be influenced or copied, but conscious identity cannot be perfectly reduced, reproduced or rewritten.

7. No generic magic energy

Different supernatural phenomena have distinct mechanisms. Science can measure effects without reducing everything to one universal energy source.

8. Artifacts

Objects accumulate supernatural significance through History + Meaning + Repetition + Consequence. A humble object tied to an extraordinary promise may matter more than an ancient jeweled weapon.

9. Resonant Places

Locations can accumulate meaning through repeated events: battlefields, temples, hospitals, prisons, homes, disaster sites and ancient ruins.

10. Public knowledge

The present-day public knows supernatural people and events exist, although almost nobody understands the Deep Order.

11. Religion

Real-world religious communities continue to exist and interpret manifestations differently. The appearance of beings bearing ancient names does not settle theology.

12. The Convergence

Manifestations occurred sporadically throughout history but have accelerated dramatically during the last generation. Farzan calls this increase the Convergence. Zam's geological evidence suggests something similar happened hundreds of millions of years ago.

13. Power does not determine importance

Narrative importance is not a power ranking. Human characters can change history without supernatural abilities.

14. Narrative power tiers

Human → Enhanced → Manifest → World → Fundamental. Circumstance and the meaning governing a power can allow lower-tier characters to overcome stronger beings.

Absolute rules

  1. Power obeys meaning.
  2. Choice cannot be perfectly predicted.
  3. Death has consequence.
  4. Nobody understands the entire Deep Order.
  5. No character is omnipotent.
  6. Every supernatural power creates limitations as well as possibilities.
  7. Humans can change history without supernatural power.
  8. Mythology provides clues, not an infallible instruction manual.
  9. Mysteries do not need answers until the story earns them.

Faction Architecture v1

Factions are overlapping story ecosystems rather than rigid permanent teams. Membership can change as stories demand.

The Ashavan — Accord of Asha

Type: Ancient alliance, not a superhero team
Core: Asha, Vohu Manah, Khshathra, Armaiti, Haurvatat, Ameretat
Frequent allies: Atar, Mithra, Sraosha, Rashnu

Guardians of principles underlying reality: truth, good thought, responsible power, commitment, wholeness and living continuity. They rarely assemble physically; all six together signals an extraordinary crisis.

The Covenant Office

Type: Public multinational institution
Leader: Mehran
Scientific director: Farzan
Field liaison: Paykan, reluctantly
Consultants: Chista, Daena, Nairyosangha
Diplomatic contacts: Asha, Mithra, Vayu, Anahita

Humanity's interface with the supernatural: emergency coordination, science, diplomacy, civilian protection and accountability. Every crisis meeting includes Mehran's symbolic Empty Chair for people affected by decisions but absent from the room.

The Wayfarers

Type: Informal field network
Core: Paykan, Nairyosangha, Tishtrya
Recurring: Farzan, Chista, Sraosha, Varan
Occasional: Kaveh

A rotating network for missing-person cases, impossible deliveries, remote anomalies, artifact transport and evacuations. Nobody formally founded it.

Keepers of the Living World

Type: Alliance of necessity
Core: Zam, Ameretat, Gavaevodata, Anahita
Frequent: Haurvatat, Tishtrya
Occasional: Atar

Their domains intersect with the physical world's continued existence. Recurring threats include Taromaiti, Zairi, Apaosha and Taurvi.

The Scales

Type: Metaphysical process, not necessarily an organization
Core: Rashnu, Daena, Sarvan
Associated: Mithra, Sraosha
Unwelcome presence: Asto Vidatu

Daena reveals, Rashnu weighs, Sarvan permits passage. Asto Vidatu is not their ruler; cessation exists beyond their judgments. Humans may have invented the term 'The Scales' to describe a process rather than a literal group.

The Black Bazaar

Type: Supernatural criminal economy
Kingpin: Zahm

A moving market of salvagers, smugglers and collectors. Villains are not its only customers: Farzan, Paykan, the Covenant Office and others may sometimes need it. The market can relocate between subway stations, abandoned malls, cargo ships, parking structures and other temporary sites.

The Adversarial Compacts

Type: Temporary villain coalitions

There is no permanent Legion-of-Doom-style villain team. Compacts form around temporary shared interests and fracture because villain goals conflict.

Example: The Withering Compact

Zairi, Taurvi, Taromaiti and Apaosha cooperate to seize natural systems, then clash because decay, diminishment, ownership and hoarding are incompatible end states.

Example: The War of Thought

Akoman, Indra, Bushyasta and Drej coordinate an attack on civilization's ability to make decisions: corrupt information, corrupt interpretation, manufacture defeat, and delay action. Aka Manah's emergence can destabilize the entire operation.

The Unbound

Type: Administrative classification more than faction
Characters: Varan, Vayu, Zurvan

They do not have headquarters or regular meetings. The Covenant Office groups them because each resists ordinary systems of classification or control.

Kaveh / Khvarenah

Kaveh remains deliberately unaffiliated in the early universe. Multiple factions want to teach, protect, influence, study, recruit or exploit him. His long-term arc centers on choosing what kind of person he becomes rather than allowing others to decide what Khvarenah must mean.

Relationship Architecture v1

This document records the current story-facing relationship architecture for the 40-character canonical roster. It is intentionally flexible: relationships can evolve through stories.

Creative roster guideline

Prefer using the existing roster when it serves the story. New characters are welcome when they emerge naturally from a story, introduce something genuinely useful, or make the universe better. This is a guideline, not a hard restriction.

Major relationship ecosystems

The Asha Axis — Truth, Order & Responsibility

Asha is a major connective figure without being the automatic leader. Vohu Manah, Armaiti, Mithra and Sraosha are close philosophical allies; Rashnu respects but does not defer to him; Daena can agree with his conclusions while challenging his methods. Drej is his defining opposition. Varan challenges whether every binding deserves obedience, while Mehran challenges the assumption that cosmic correctness grants political authority.

The Mind War

Vohu Manah and Akoman/Aka Manah are fundamental opposites. Daena exposes what people are becoming; Chista helps people understand why; Armaiti protects examined conviction; Sraosha listens beneath manipulation. Indra weaponizes anticipated defeat, Bushyasta delays action, and Drej corrupts truth. Akoman and Drej can become enemies because Akoman does not need truth itself to change in order to produce catastrophic conclusions.

Fire & Wrath

Atar and Aeshma are direct rivals. Aeshma seeks to turn Atar's sacred flame into wrath rather than merely defeat him. Armaiti is a grounding ally for Atar. Verethragna's battle orientation makes him especially vulnerable to Aeshma's influence.

The Living World

Ameretat represents life, Haurvatat restoration, Zam geology and planetary memory, Gavaevodata animal creation, Anahita free water, Tishtrya celestial rain, and Atar sacred fire. Zairi attacks living continuity, Apaosha captures water, Taromaiti exploits creation, and Taurvi diminishes what exists.

Water War

Anahita represents freedom of water; Tishtrya connects heavens and rain; Apaosha imprisons and hoards water. Haurvatat intersects through restoration rather than water control.

Victory, Defeat & Violence

Verethragna opposes Indra. Aeshma wants conflict itself to continue, creating tension with both. Khshathra represents responsible strength and challenges Verethragna to ask not only whether victory is possible, but whether the chosen means are justified.

Covenant War

Mithra represents sacred covenant, Mithrodruj betrayal, and Varan freedom from unjust covenant. Rashnu can arbitrate disputes without being subordinate to any of them.

Judgment, Death & Passage

Daena reveals conscience, Rashnu weighs consequence, Sarvan governs passage, and Asto Vidatu represents cessation. Sraosha's listening stands in direct metaphysical tension with Asto Vidatu's silence.

Glory, Destiny & Kaveh

Kaveh/Khvarenah connects many characters. Asha, Vohu Manah, Daena, Mithra, Rashnu and Armaiti can each mentor a different part of his development. Azi Dahaka wants Glory; Akoman targets Kaveh's insecurity; Indra targets his confidence; Aeshma targets his anger; Zurvan may know what he becomes but refuses to reveal it.

The Human Layer

Paykan represents people on the ground, Farzan knowledge and technology, Mehran institutions, and Zahm the supernatural criminal economy. Their interactions support grounded stories independent of the cosmic cast.

The Outsiders

Vayu, Zurvan and Varan resist comfortable classification. Nairyosangha can connect otherwise separate story ecosystems by carrying information across impossible boundaries.

Villain Dynamics

There is no permanent all-villain superteam. Azi Dahaka wants more; Aeshma wants rage; Akoman corrupts thought; Drej corrupts truth; Taromaiti wants possession; Apaosha wants control; Bushyasta wants inaction; Indra wants surrender; Asto Vidatu represents cessation. Their incompatible goals create villain-villain conflict and temporary alliances.

Relationship design principle

Over time, every major character should develop: an ally they trust; an enemy they understand; an ally they disagree with; and an enemy they occasionally need.

40-Character Relationship Matrix v1

# Character Strongest ally Primary antagonist Ideological friction Major story hook
1 Asha Vohu Manah Drej Varan Mehran forces Asha to confront cosmic correctness versus human consent.
2 Atar Armaiti Aeshma Verethragna Aeshma seeks to turn sacred fire into wrath.
3 Vohu Manah Asha Akoman / Aka Manah Daena Discovers Akoman may be a civilized shell containing a primordial personality.
4 Khshathra Verethragna Saurva Verethragna Strength versus victory: whether a battle should be won by the proposed means.
5 Haurvatat Ameretat Taurvi Anahita Must restore something Anahita believes should be allowed to change naturally.
6 Ameretat Haurvatat Zairi Zam Taromaiti treats living creation as inventory.
7 Armaiti Atar Akoman Asha Akoman needs a genuinely valid reason—not false doubt—to destabilize her.
8 Mithra Rashnu Mithrodruj Varan May need Varan to break an oath Mithra cannot ethically break.
9 Rashnu Mithra Drej Daena Must judge someone incapable of understanding what they did.
10 Daena Vohu Manah Azi Dahaka Rashnu Forces Kaveh to confront a future self he fears becoming.
11 Chista Farzan Akoman Zurvan Discovers a future event Zurvan seemingly does not want understood.
12 Vayu Anahita Asto Vidatu Mehran Must negotiate borders that mean little to a being who crosses spaces.
13 Anahita Tishtrya Apaosha Haurvatat Must cooperate with Apaosha when freeing water would cause a greater catastrophe.
14 Tishtrya Anahita Apaosha Atar His optimism makes him an important friend to Kaveh.
15 Verethragna Khshathra Indra Khshathra Aeshma can twist his desire for victory into desire for violence.
16 Nairyosangha Sraosha Bushyasta Mehran Only person capable of delivering a message between sides refusing contact.
17 Sraosha Nairyosangha Asto Vidatu Vohu Manah Hears something inside supernatural silence that should be impossible.
18 Zam Ameretat Taromaiti Anahita Finds geological evidence contradicting accepted supernatural history.
19 Kaveh / Khvarenah Tishtrya Azi Dahaka Asha Zurvan knows Kaveh’s fate and refuses to reveal it.
20 Gavaevodata Ameretat Taromaiti Haurvatat Animals migrate away from a disaster that has not happened yet.
21 Farzan Paykan Taromaiti Chista Must buy back her own stolen invention from Zahm.
22 Paykan Farzan Zahm Mehran Sarvan asks an ordinary human to retrieve something belonging to the dead.
23 Drej Mithrodruj Asha Akoman Drej and Akoman clash over corrupting truth versus interpretation.
24 Saurva Indra Khshathra Aeshma Defends an ordered society because Aeshma threatens the system he wants to dominate.
25 Taurvi Zairi Haurvatat Taromaiti Diminishment conflicts with Taromaiti’s desire to preserve resources for exploitation.
26 Zairi Taurvi Ameretat Asto Vidatu Fears true cessation because he depends on endless decay.
27 Mithrodruj Drej Mithra Varan Attempts to trick Varan into breaking a necessary covenant.
28 Aeshma Nobody reliably Atar Indra Indra wants surrender; Aeshma wants war never to end.
29 Azi Dahaka Nobody Kaveh / Khvarenah Akoman Akoman may help stop Zahak because total consumption leaves fewer minds to influence.
30 Apaosha Nobody reliably Anahita / Tishtrya Taromaiti Must ally with Anahita when Taromaiti harvests water Apaosha considers his.
31 Indra Saurva Verethragna Aeshma Must convince Verethragna that one battle genuinely should be surrendered.
32 Bushyasta Akoman Nairyosangha Aeshma Accidentally saves thousands by delaying a catastrophic action.
33 Akoman / Aka Manah Bushyasta Vohu Manah Drej Aka Manah surfaces; Akoman may need Vohu Manah to contain his hidden personality.
34 Asto Vidatu None Sraosha Zairi Helps heroes when something escapes an ending that should have been final.
35 Zahm His network Paykan Farzan Becomes indispensable when an artifact predating known civilization hits the market.
36 Sarvan Rashnu Asto Vidatu Daena Someone crosses the boundary in the wrong direction and claims the living side is dead.
37 Zurvan None in ordinary sense No fixed antagonist Chista Makes an apparently terrible choice because of an outcome nobody else can see.
38 Varan Paykan Mithrodruj Mithra Finds a covenant imprisoning both something terrible and innocent people.
39 Mehran Farzan Akoman Asha Publicly opposes the heroes during a crisis and may be right.
40 Taromaiti Nobody genuinely Zam Farzan His extraction operation awakens something that regards him as a resource.

CANON STATUS

Canonical character slots: 40

Completed foundation

  • Master character roster
  • Character dossiers and available posters
  • Relationship Matrix v1
  • Relationship Architecture
  • Faction Architecture v1
  • World Rules Bible v1
  • Historical Timeline v1 / The Convergence Chronicles

Current story position

The setting is now at Present Day, immediately before Phase One begins.

Central unresolved background mystery

Zam has discovered a manufactured door inside the Black Stratum. Geological evidence says it was built from Earth's side hundreds of millions of years ago and deliberately sealed.

Next planned development

Phase One story slate: approximately 8–12 interconnected stories, beginning at street level and gradually revealing the Black Stratum mystery. The current leading opening concept follows Paykan investigating a seemingly minor stolen artifact connected to Zahm's Black Bazaar.

Character creation guideline

Prefer the existing roster when it naturally serves the story. This is not a hard restriction: new characters may be created whenever a story genuinely benefits from someone or something the current cast cannot provide.

2026-09-15 update — PAYKAN: DEAD DROP completed

  • Phase One Story #1 now has a completed 32-page comic sequence in comic/PAYKAN_DEAD_DROP/approved_pages/.
  • Comic-era visual continuity notes were added to Paykan, Farzan, Nairyosangha, Zahm and Mehran dossiers.
  • Zamira Rostam, Mara Vey and Amir Vaziri were added under story_characters/ without changing the locked 40-slot numbered roster.
  • Nairyosangha's winged-flame messenger emblem is explicitly locked against redesign.
  • Farzan's first name is no longer treated as locked; use “Farzan” or “Dr. Farzan.”